Engineering the Future: Science: Technology, and the Design Process is the next step for Engineering School students and our first project will be particularly appealing to students who have enjoyed Exchange City!

The Fabulous Re-Designs Company is in need of creative engineers capable of developing a new product line that will breathe life into the company's failing profit figures.  Students take on the role of design engineers themselves and like engineers, they are asked to undertake projects to meet certain human needs. The students will work on design teams of 4 students. They will determine their own roles and responsibilities as Project Managers, Accountants, Project Engineers, Marketing Directors, and Manufacturing Engineers.  Students are encouraged to be creative individuals and efficient team members while meeting the criteria and constraints of each project. If their design projects do well, company profits increase and students are paid real dividends on stock investments made at the beginning of the 'fiscal year'!

This project-based curriculum developed by the Museum of Science, Boston, exposes students to how engineers work and think. Participants of this program with no prior experience, or who have completed any of the Engineering is Elementary series or the Exchange City program, will develop a practical understanding of how we are influenced by science and technology and how our choices as workers, consumers, and citizens influence future technological development.

Prerequisites: Independent reader and learner. Team player. Be able to tell the difference between Technology and Engineering.

FRC Member Fee: *$35 per class Nonmember  Fee: *$70 per class

Registration fee includes 20 hours of instructor-led classroom time, Engineering the Future student textbook, Engineer's Notebook and 5 shares of stock in the fictitious
Fabulous Re-Designs Company students will be employed by during this year-long immersion experience. 

*Monthly billing is available - additional $5 per month transaction fees apply.

The Textbook for this course is unusual, in that it is written in the first person by practicing engineers. Men and women from various ethnic and cultural backgrounds describe what it is like to practice their profession, and how they came to do what they do. The "narrators" also explore important concepts pertaining to their work. Each story communicates important concepts in the technology and engineering standards and highlights especially important ideas.

The Engineer's Notebook guides students in their day-to-day activities at home and in the class. It provides detailed instructions and datasheets for design challenges and supporting activities, as well as rubrics so that students will understand how their work will be evaluated. Each booklet is punched so it can be inserted into a 3-hole binder. Click here to review sample pages.



Raymond, NH
Raymond Baptist Church: 145 Route 27, Raymond, NH
Thursdays 12:00pm - 2:30pm, September 10, 2009 - June 3, 2010
9/10, 10/15, 11/12, 12/3, 1/21, 2/18, 3/11, 4/8, 5/6, 6/3
Snow Dates: 1/28, 3/25


February - June: Boat Re-Design


September : Sept - Jan: Game Development, Production & Marketing
Prior to first class:

In Class:


Homework:
Complete with your group: section 1.3 (p. 19 – 38) of the Engineer's Notebook for the next class.


October
Prior to first class:


In Class:

Homework:
Create a research report, collect survey data, begin collecting materials, keep track of costs.



November
Prior to first class:

In Class:

Homework: Test and Evaluate the game. Test marketing.


December
Prior to first class:

In Class:

Homework: Market and sell the product.


January
Prior to first class:

In Class:


February: Feb - Jun: Improve a Patented Boat Design
Prior to first class:

In Class:



Homework:
Begin the improvement process. What needs to be improved? Research the design and your Team’s ideas for improvement of the design, materials used and or other considerations.


March
Prior to first class:

In Class:

Homework:
Work through, individually and as a Team, the questions in Tasks 3.3 and 3.4. Discuss what the tasks have done to help your re-design process. Prepare for the next class period (Task 3.5).


April
Prior to first class:

In Class:

Homework:
Complete the work in Task 3.5 both individually and as a Team. How does what you have learned help your re-design process?


May
Prior to first class:

In Class:

Homework:
Complete Tasks 3.6 and 3.7. Teams should have a good idea of how to –redesign the Putt Putt Boat by the end of this class so that the Putt Putt Boat can be built during the last class and show improvement in one or more areas.


June
Prior to first class:

In Class:
Remember what Tim the Teacher says: "Memory is NOT your friend."
Students will be expected to take notes during classes -
Create a student PORTFOLIO NOTEBOOK
Click here to download program pdf.